Multifunctional App for Chrly Dsign
Footsync is a piece of Footlight Square, a project that implements interactive lights as a medium to achieve several objectives, producing cognitive games to prevent the appearance of neurological diseases or a giant-interface pump track among other elements. Footsync responds to the need to benefit from Footlight's catalogue when not possible to visit the installations. Aesthetically the App implements a visual language developed for the project, called Lightmorphism, which seeks to transmit the experience people get when using the interactive lights at Footlight Square's facility.
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Press releases for Footsync are now accessible in these languages: English.
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Ready for your features: articles on Footsync in various languages, including Spanish, Korean, Japanese, Russian, Chinese (Mandarin), Turkish, Arabic (Standard), English, German, French, Portuguese, Dutch, Hindi, Indonesian and Italian.
FootSync is part of a bigger project called Footlight Square. This project implements the use of interactive lights to offer, among others, cognitive games to prevent the appearance of neurological diseases. FootSync responds to the need of being able to benefit from what Footlight has to offer when being away; providing access to the cognitive games and brain-capacities tests, keeping track of your progress, synchronizing your stats, registering on activities, etc.
interactive lights, interface, Lightmorphism, footlight, neon lights, cognitive games, neurological, app
The design process used programmes such as Sketch, Photoshop or After Effects. The methodology adopted began with conceptualizing and making a necessities analysis, followed by organising the UI around the results, with diagrams and navigation trees created under the standards described in The Elements of User Experience by Jesse James Garret. Then the wireframing, which resulted in a better element disposal, and ended by making the visual decisions that best fit the project's objectives.
The most challenging part of this project was transferring the appeal and feeling of using real interactive lights, into an App/ website, in a way that captures the essence and beauty of the interaction, but avoids producing an overwhelming and exhausting experience. That led to extreme caution when selecting the visual elements and the way they would be used in the interface, resulting in an eye-catching appearance which turned out to be one of the most characteristic things of the project.
The project started in September 2020 in Madrid and finished in May 2021 in Madrid. It was presented and revisited in 2021 and 2022 on different occasions and was well received.
When accessing the App, the user gets to the main menu formed by different screens related to the main aspects of the project. By swiping left or right the user can navigate through these options and by swiping up or down enter or get out from them. FootSync implements a near "Buttonless" design that reduces the use of buttons, relying on gestures for the majority of scenarios, making the paths to the desired destinies within the UI easier to remember.
The initial stage consisted of an external analysis to understand the context surrounding the project, using a PESTLE Analysis, interviewing neighbours and people within the target spectrum of the project and seeing analytics from the AppStore or Google Play. For the internal aspects of the project, tools such as a SWOT Analysis, VRIO Analysis or the McKinsey 7S Model were used. To connect everything, conceptual and systemic maps, flowcharts, user-persona and many other tools were the go-to.
Footlight's objective was to deliver a proposal for a project in an unused plot in Fuenlabrada. The results of the research inspired and justified every aspect of this project, resulting in the implementation of interactive lights as the core element, and cognitive games and use of a giant-interface pump track as some of the mediums to achieve the desired results. What inspired FootSync was translating that essence and experience of Footlight into a portable system, making it more accessible.
Image #1: Designer Carlos Jimenez Garcia, FootSync, 2020 Image #2: Designer Carlos Jimenez Garcia, FootSync, 2020 Image #3: Designer Carlos Jimenez Garcia, FootSync, 2020 Image #4: Designer Carlos Jimenez Garcia, FootSync, 2020 Video Credits: Carlos Jimenez Garcia, Footlight Square, 2021
Footsync Multifunctional App has been a Golden winner in the Mobile Technologies, Applications and Software Design award category in the year 2022 organized by the prestigious A' Design Award & Competition. The Gold A' Design Award is granted to designs that demonstrate a high level of innovation and a significant impact on their intended audience. Recognized as a major achievement by the A' Design Awards, these designs are characterized by their visionary approach and the exceptional skill of their creators. Winners of the Gold A' Design Award are noted for their ability to push the envelope in art, science, design, and technology, delivering solutions that not only meet but exceed expectations. These designs serve as benchmarks for excellence, encouraging further innovation and inspiring future generations of designers.
Carlos Jiménez García was recognized with the coveted Golden A' Design Award in 2023, a testament to excellence of their work Footsync Multifunctional App.
Attention press members and journalists: We offer a collection of press releases on Carlos Jiménez García and their notable work, available for your unrestricted use. Unlock 1 press releases now, directly accessible to journalists.
Discover the innovative Footsync app, a portable system inspired by the interactive lights of Footlight Square, Madrid, offering cognitive games and brain-capacity tests to prevent neurological diseases.
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