Mixed Reality Interface for Jiayi Chen
Unlike modern museums, which are typically built with innovative digital interactive experiences, those located within cultural landmarks and heritage sites often face a common challenge: the lack of digital experiences. By designing the Mixed Reality interface in the Apple VisionPro, The Palace Museum Interactive Experience, represents a pioneering approach by introducing new ways to display exhibits in heritage museums. This method not only balances preserving cultural artifacts with digital interaction but also sets a pioneering example for heritage museums worldwide.
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Press resources for Mukden Palace Experience are offered in several languages: English and English.
Our Mukden Palace Experience articles are prepped and available in these languages: Italian, Indonesian, English, Dutch, Spanish, German, Japanese, Portuguese, French, Chinese (Mandarin), Turkish, Russian, Korean, Arabic (Standard) and Hindi, ready for your use.
Modern Museums typically built with innovative interactive experiences, those located within cultural landmarks and heritage sites often face a common challenge: the lack of such experiences. By using mixed reality design, Mukden Palace Experience, represents a pioneering approach by introducing new ways to display exhibits in heritage museums. This not only balances preserving cultural artifacts with digital interaction but also sets a pioneering example for heritage museums worldwide.
Virtual Reality, Interactive Experience, Museum, Vision Pro, Interaction Design, User Experience Design, User Interface Design
We utilized Figma and Adobe Photoshop for interface design, supplemented by the macOS Xcode beta 6 virtual machine simulator for usability testing. Following Apple VisionPro's design guidelines, we ensured compliance with minimum button size and spacing requirements, optimizing gesture recognition and eye-tracking for an enhanced museum exploration experience.
The creative challenge lay in deciphering users' true needs amidst their direct but often vague complaints. During primary research, I encountered feedback about exhibit boredom, overly complex audio guides, and lack of video content. By combining internet ethnography with deeper exploration of user motivations, we utilized brainstorming in the ideation phase of design thinking. This led us to discover that users desired immersive digital interactive experiences akin to modern museums.
The project commenced in March 2023 in Shenyang, Liaoning Province, China, and concluded its design, development, and testing phases in January 2024 in Plano, Texas, United States.
Users need to wear devices like Apple Vision Pro that support mixed reality display and install our application. They can then immerse themselves in the exhibits using eye-tracking and gesture controls, such as grabbing and zooming. The museum enriches the experience by providing detailed descriptions, further analysis, images, videos, and more for users to explore the exhibits in depth.
We conducted field observations, surveys, and interviews to understand user needs, supplemented by internet ethnography. Analyzing this data, we called out "How might we enhance the immersive touring experience for visitors to cultural heritage sites? ". Through user personas, empathy maps, and stakeholder analysis, we addressed key pain points in the user journey, guiding our design process to meet the needs of visitors and stakeholders.
The inspiration arose from recognizing the need to strike a balance between digital interactive experiences at cultural heritage sites and preserving their authenticity. Shenyang Palace Museum, as a model, I aimed to offer visitors a more immersive exploration of cultural landmarks through Mixed Reality. Visitors can delve deeper into the historical significance of exhibits, moving beyond mere textual explanations or superficial glances, and truly connecting with the richness of our heritage.
Image #1: Photographer Jiayi Chen, Shenyang Palace Museum Interior, 2023. Image #2: Photographer Jiayi Chen, Shenyang Palace Museum Exterior, 2023. Image #3: Photographer Jiayi Chen, Shenyang Palace Museum Exhibit, 2023. Image #4: Photographer Jiayi Chen, Shenyang Palace Museum Visitor Experience, 2023. Image #5: Photographer Jiayi Chen, Shenyang Palace Museum Interactive Display, 2023.
Mukden Palace Experience Mixed Reality Interface has been a Silver winner in the Interface, Interaction and User Experience Design award category in the year 2023 organized by the prestigious A' Design Award & Competition. The Silver A' Design Award celebrates top-tier designs that embody excellence and innovation. This award acknowledges creations that are not only aesthetically pleasing but also highly functional, reflecting the designer's deep understanding and skill. Silver A' Design Award recipients are recognized for their contribution to raising industry standards and advancing the practice of design. Their work often incorporates original innovations and elicits a strong emotional response, making a notable impact on the improvement of everyday life.
Jiayi Chen was recognized with the coveted Silver A' Design Award in 2024, a testament to excellence of their work Mukden Palace Experience Mixed Reality Interface.
Discover Jiayi Chen's journey through our press releases, available for all press members and journalists to use without restrictions. Journalists, gain instant access to 2 press releases today.
Rising star in the UX design world, Jiayi, has clinched the coveted A' Design Award for his outstanding contribution in melding design and technology, with his groundbreaking work "Mukden Palace Experience" standing out in the Interface, Interaction, and User Experience Design category, showcasing a unique fusion of modern tech and traditional culture.
Jiayi Chen Introduces a Groundbreaking Mixed Reality Interface for Cultural Heritage Exploration
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